Project index

Selected work.

Music software, endpoint security, and tools I wanted for my own work.

01

Personal desktop project

OmniDex

An Unreal asset library built around one question: what do I already own that fits this game?

Desktop product design
OmniDex library with Kitbash search results, an orange selected asset and its persistent detail inspector
02

Open beta

WavHaven

A place to discover, listen to and share underground music, shaped by my own life as a producer.

Music discovery & listening
WavHaven Explore with scene and mood filters beside music artwork, track titles, prices, BPM and key
03

Internal alpha / closed beta

Jobworks

A field-service platform for quotes, invoices and crew workflows, currently in internal alpha with the development team.

Mobile field workflow
Jobworks iOS Today screen showing a scheduled job, the On my way action and Call, Text and Map controls with fictional demo data

In development & earlier work

Bastion

Early-stage project · In development

Endpoint security across a Rust agent, ingestion backend, and native console.

Paintworks

Alpha

An English and Spanish website for a painting company. Visual identity, service information, and booking integration.

Loom

Developer tool · Ongoing

A C++ MCP bridge for Unreal Engine editor operations.

Poppet

Open-source developer tool

An open-source MCP bridge for Cascadeur animation workflows.

OmniSpice

Prototype

A browser circuit editor that generates SPICE netlists.

Kinesia

Early prototype

An early mobile prototype connecting a selectable anatomy model to exercises.

Hiraeth

Academic prototype · Reached alpha

A six-person Unreal Engine 5 survival-horror prototype, made in an academic setting. It reached alpha.

Chimera

Earlier experiment

An earlier local experiment with model serving, retrieval, and embeddings.

Have a project in mind?

I’m open to product engineering roles and contract work.

Get in touch