About me
Music came first.
I’ve been making beats as Figgie since 2017. I started building software for the same reason I started making music: I wanted something I couldn’t find.

From producing to building
In 2022, my track “alive” received an Adult Swim sync placement through UnitedMasters. WavHaven came from using music platforms as a producer and wanting a place built around the scenes I cared about.
I co-founded Umbra Labs and I’m co-founder and CTO of Jobworks. WavHaven started in February 2025 with Matthew Wiecking; I rebuilt it that September. I define the experience, make product decisions and direct AI-assisted implementation through Claude Code and Cursor. I inspect and test what gets built; this is collaborative, AI-assisted work.
What I’m working on
WavHaven is built for the underground music scenes I’m part of. I redesigned it to feel like a place to spend time with music. I’m also building Bastion, an endpoint security system, and OmniDex, a local asset library for game development.
Jobworks is an internal alpha/closed beta with the development team; Paintworks and external customers have not used it. Paintworks is an alpha website. Loom and Poppet grew out of working with Unreal Engine and Cascadeur.
Browse the projects ↗Background
B.A. Creative Technologies, UC Santa Cruz, expected December 2026. Dean’s Honors and Creative Technologies Program Representative.
Before UCSC, I studied UX and App Design at West Valley College and did IT field service work on subcontracted work orders, including on-site server and hardware work in data centers.
View résumé ↗Have a project in mind?
I’m open to product engineering roles and contract work.