← Back to portfolioAcademic prototype · Reached alpha
Game development & research
Hiraeth
Game development with a small team.
A six-person Unreal Engine 5 survival-horror prototype, made in an academic setting. It reached alpha.
- My role
- Technical director
- Period
- 2026
- Built with
- Unreal Engine 5 · Blender · Cascadeur · Gaea 2.0 · ArcGIS
My role
I was effectively the technical director. I managed the other five developers and gave them the tools and resources to work faster across Unreal Engine 5, Blender, Cascadeur, Gaea 2.0, and ArcGIS.
I also covered music, technical art, environment art, audio, and programming, and authored the team’s design vault. I built Loom so Claude could do repetitive Blueprint work inside the editor.
The design vault
Worldbuilding, production notes, and references live in a shared vault, separate from the Unreal project.
Have a project in mind?
I’m open to product engineering roles and contract work.