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Game development & research

Hiraeth

Academic prototype · Reached alpha

Game development with a small team.

A six-person Unreal Engine 5 survival-horror prototype, made in an academic setting. It reached alpha.

My role
Technical director
Period
2026
Built with
Unreal Engine 5 · Blender · Cascadeur · Gaea 2.0 · ArcGIS

My role

I was effectively the technical director. I managed the other five developers and gave them the tools and resources to work faster across Unreal Engine 5, Blender, Cascadeur, Gaea 2.0, and ArcGIS.

I also covered music, technical art, environment art, audio, and programming, and authored the team’s design vault. I built Loom so Claude could do repetitive Blueprint work inside the editor.

The design vault

Worldbuilding, production notes, and references live in a shared vault, separate from the Unreal project.

Keep exploring

Chimera

Have a project in mind?

I’m open to product engineering roles and contract work.

Get in touch